DDOS Attacks: Cyber
Terrorism
By dDawg
DDOS Attacks: What are they exactly?
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Since many sites have
been claiming DDOS Attacks without much of an explanation. We
figured that we should provide some details.
Download this page as a PDF file here:
ddos attacks
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What Exactly are DDOS Attacks?
It was in early 2000 that most people became aware of
the dangers of distributed denial of service (DDoS) attacks when a
series of them knocked such popular Web sites as Yahoo, CNN, and
Amazon off the air.
It's been almost four years since they first appeared, but DDoS
attacks are still difficult to block. Indeed, if they're made with
enough resources, some DDoS attacks - including SYN (named for TCP
synchronization) attacks - can be impossible to stop.
No server, no matter how well it's protected, can be expected to
stand up to an attack made by thousands of machines. Indeed, Arbor
Networks, a leading anti-DDoS company, reports DDoS zombie armies of
up to 50,000 systems. Fortunately, major DDoS attacks are difficult
to launch; unfortunately, minor DDoS attacks are easy to create.
In part, that's because there are so many types of DDoS attacks
that can be launched. For example, last January, the Slammer worm
targeted SQL Server 2000, but an indirect effect as infected SQL
Server installations tried to spread Slammer was to cause DDoS
attacks on network resources, as every bit of bandwidth was consumed
by the worm.
Thus, a key to thinking about DDoS attacks is that it's not so much
a kind of attack as it is an effect of many different kinds of
network attacks. In other words, a DDoS may result from malignant
code attacking the TCP/IP protocol or by assaulting server
resources, or it could be as simple as too many users demanding too
much bandwidth at one time.
Typically, though, when we're talking about DDoS attacks, we mean
attacks on your TCP/IP protocol. There are three types of such
attacks: the ones that target holes in a particular TCP/IP stack;
those that target native TCP/IP weaknesses; and the boring, but
effective, brute force attacks. For added trouble, brute force also
works well with the first two methods.
The Ping of Death is a typical TCP/IP implementation attack. In this
assault, the DDoS attacker creates an IP packet that exceeds the IP
standard's maximum 65,536 byte size. When this fat packet arrives,
it crashes systems that are using a vulnerable TCP/IP stack. No
modern operating system or stack is vulnerable to the simple Ping of
Death, but it was a long-standing problem with Unix systems.
The Teardrop, though, is an old attack still seen today that relies
on poor TCP/IP implementation. It works by interfering with how
stacks reassemble IP packet fragments. The trick here is that as IP
packets are sometimes broken up into smaller chunks, each fragment
still has the original IP packet's header as well as a field that
tells the TCP/IP stack what bytes it contains. When it works right,
this information is used to put the packet back together again.
What happens with Teardrop, though, is that your stack is buried
with IP fragments that have overlapping fields. When your stack
tries to reassemble them, it can't do it, and if it doesn't know to
toss these trash packet fragments out, it can quickly fail. Most
systems know how to deal with Teardrop now, and a firewall can block
Teardrop packets at the expense of a bit more latency on network
connections, since this makes it disregard all broken packets. Of
course, if you throw a ton of Teardrop busted packets at a system,
it can still crash.
And, then, there's SYN, to which there really isn't a perfect cure.
In a SYN Flood, the attack works by overwhelming the protocol
handshake that has to happen between two Internet-aware applications
when they start a work session. The first program sends out a TCP
SYN (synchronization) packet, which is followed by a TCP SYN-ACK
acknowledgment packet from the receiving application. Then, the
first program replies with an ACK (acknowledgment). Once this has
been done, the applications are ready to work with each other.
A SYN attack simply buries its target by swamping it with TCP SYN
packets. Each SYN packet demands a SYN-ACK response and causes the
server to wait for the proper ACK in reply. Of course, the attacker
never gives the ACK, or, more commonly, it uses a bad IP address so
there's no chance of an ACK returning. This quickly hogties a server
as it tries to send out SYN-ACKs while waiting for ACKs.
When the SYN-ACK queues fill up, the server can no longer take any
incoming SYNs, and that's the end of that server until the attack is
cleared up. The Land attack makes SYN one-step nastier by using SYN
packets with spoofed IP addresses from your own network.
There are many ways to reduce your chances of getting SYNed,
including setting your firewall to block all incoming packets from
bad external IP addresses like 10.0.0.0 to 10.255.255.255, 127.0.0.0
to 127.255.255.255, 172.16.0.0 to 172.31.255.255, and 192.168.0.0 to
192.168.255.255, as well as all internal addresses. But, as SCO
discovered, if you throw enough SYN packets at a site, any site can
still be SYNed off the net.
Brute Force Attacks.
Common brute force
attacks include the Smurf attack and the User Datagram Protocol (UDP)
flood. When you're Smurfed, Internet Control Message Protocol (ICMP)
echo request packets, a particular type of ping packet, overwhelm
your router. Making matters worse, each packet's destination IP
address is spoofed to be your local broadcast address. You're
probably already getting the picture. Once your router also gets
into the act of broadcasting ICMP packets, it won't be long before
your internal network is frozen.
A UDP flood works by someone spoofing a call from one of your
system's UDP chargen programs. This test program generates
semi-random characters for received packets with another of your
network's UDP echo service. Once these characters start being
reflected, your bandwidth quickly vaporizes.
Fortunately, for these two anyway, you can usually block them. With
Smurfing, just setting your router to ignore broadcast addressing
and setting your firewall to ignore ICMP requests should be all you
need.
To dam up UDP floods, just block all non-service UDP services
requests for your network. Programs that need UDP will still work.
Unless, of course, the sheer volume of the attack mauls your
Internet connection.
That's where the DDoS attacks programs such as Tribe Force
Network (TFN), Trin00, Trinity, and Stacheldraht come in. These
programs are used to set DDoS attack agents in unprotected systems.
Once enough of them have been set up in naÃ?Æ?Ã?¯ve users' PCs, the
DDoS controller sets them off by remote control, burying target
sites from hundreds or even thousands of machines.
Unfortunately, as more and more users add broadband connections
without the least idea of how to handle Internet security, these
kinds of attacks will only become more common.
Deflecting DDoS Attacks
So what can you do about DDoS threats? For starters, all the usual
security basics can help. You know the drill: make sure you have a
firewall set up that aggressively keeps everything out except legal
traffic, keep your anti-viral software up to date so your computers
do not become a home for DDoS agents like TFN, and keep your network
software up to date with current security patches. This won't stop
all DDoS attacks, but it will stop some of them like Smurfing.
You may not think you need these services, since in a worse case
scenario you're still going to get knocked off the net. But not
every attack will be a massive one with thousands of attackers. For
most attacks, these services can definitely help.
And, let's face it, today we have PC's the net 24-7. With DDoS
attacks on the rise, you'd be wise to at least familiarize yourself
with DDoS attacks prevention services. After all, it's not only your
network in danger, it's your business.
dWag.
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